Tuesday, March 29, 2011

Mouth of the Ocean

Here is my second portfolio piece in my "mythological creatures" series.  This painting was centered around the element of water, and I wanted the creature this time to look quite different from what we've seen in the previous one. As before, I wanted the monster to look ancient, almost like statue or an idol. But unlike the previous small fire-ant creature from before, the water-spirit is  more like a giant monolithic building that towers over the skies and pours waterfalls from its mouth:



The process this time was much less cumbersome than before, and I was able to completely render out all of my pieces prior to gluing them down. This one was much easier, mostly due to the fact that the layering is much more simplified than before and I found that this is relieving to approach when you use large surfaces that are all treated and prepared differently.
Also, I have to say that I was deeply influenced by The Legend of Zelda: Wind Waker with this painting. I liked the notion of adding in that human factor to these, and the lone sailor idea really was a great fit for this sort of thing.

Here's a link to the first piece in the series:
http://chris-loge.blogspot.com/2011/02/my-goose-is-gettin-cooked.html

The Sentient Bean coffee house scrabbles

My fourth and final postcard assignment can be traced back to our class' field trip day where we ventured to the nearest coffee shop and sketched inside. There was an especially colorful woman sitting at a table in front of mine, furiously typing away at her computer with this especially crazed expression. A classmate and I decided to draw this woman for our projects, which were just hilarious. I did a few other caricatures of some others in the shop as well:


I wanted to work in a new way with this one on the computer. I was aiming for the most "digital-looking" painting I could away with, and I ended up liking this process quite a bit. The cleanliness of it all was a fun way to approach values, and restricting myself to one or two tones per area was a challenge. But I like this one and I might do more like it.

Dream sucker squeezer apparatus...

This was my third postcard assignment from my portfolio class. We just had to create a piece, really without any limitations other than for the overall dimensions. The idea for this one spawned from a sketch that I had done, originally as a character design for a resource for my upcoming fighting game:



He's a big yellow slug-like monster that lives under your bed. At night, he eats your dreams. He controls a dream puppet in order to manipulate your subconscious and to sway your dream sequences which changes the flavor of the dream. His favorite dream flavor is a chase scene nightmare.